Spells and Rituals

APPENDIX

Spells & Rituals

The following is a collection of some of the most well-known and feared powers of sorcerers. Although the name of each rite and casting may be different from region to region and tradition to tradition, these effects are what an experienced adventurer might expect of the a sarrumiza. These are listed only as examples to help players imagine what effects might be possible.

CANTRIPS
CASTINGS
RITUALS

PAIN Cantrip: WARP CTN: 7; Fastcast 8
With your glance your foe is wracked with pain as if struck with several blades.
Effect: Direct. Basic Damage is (MOS x Mastery). Successes may be spent to increase the duration.
Resist: Willpower

Range 2 Sight | Target 2 Emotion | Duration 1 Brief | Magnitude 0 | Mastery: 2

Notes: Spell must be sustained or else the phantom wound fades after its duration. Edge may be granted if caster is trained in Medicine.


SHRINK METAL Cantrip: HONE CTN: 5; Fastcast 6
The tall knight draws his steel too late. Without word or motion you call on the metal of his weapons and armor to diminish their shape. The knight cries out as his sword shrinks to the size of a kitchen knife, and then his cries are cut off as he is crushed within his own armor.

Effect (Weapons): Indirect. Solid success renders weapons unusable, otherwise raises ATN/DTN by 1-2.
Effect (Armors): Indirect. MOS x MASTERY levels of Basic Damage resisted indirectly by TO. A solidly damaged armor should also reduce movement.
Resist: None (weapons), TO (armor)

Range 2 Sight | Target 1 Shape | Duration 0 Instant | Magnitude 0 Paltry | Mastery 2


CRUMBLE Cantrip: HONE CTN: 3; Fastcast 4
The item in your grasp instantly disintegrates into sand.
Effect: Direct. Solid success permanently destroys the item. Otherwise it is severely damaged.
Resist: If enchanted, item may have an active resist.

Range 1 Touch | Target 1 Substance | Duration 0 Instant | Magnitude 0 Single | Mastery: 1


WALL Cantrip: HONE CTN: 4; Fastcast 5 Detracting from the surface area around it, a thick wall of earth rises from the ground in a fluid motion before becoming solid. Effect: Successes are spent on length, duration, and strength of the wall. Strength is (MOS x Mastery).

Range 0 Area | Target 1 Earth | Duration 1 Brief (Sustained) | Magnitude 1 Small | Mastery: 1

Notes: Spell must be sustained or else it will fade after its duration expires.


MINE SHAFT Cantrip: HONE CTN: X You have little time to waste on the enemies standing before you. You command the earth beneath their feet to give way into a pit. With a startled cry, your foes leap in vain for the edge of the quickly expanding mine shaft beneath them. Effect: Successes represent the speed and depth of the pit, with each MOS representing some 10-20 feet. Resist: Those standing over the shaft may attempt to leap to the side and climb up. The difficulty is TN 8 + MOS.

Range 2 Sight | Target 2 Emotion | Duration 1 Brief | Magnitude 0 | Mastery: 2


RAPIERS OF BONE Cantrip: HONE CTN: 7 A cruel sorcerer, you are not content to merely flog your enemies’ bodies with your power. Instead you take delight in the torturous application of your art. Your favorite is craft their bones into sharp blades, cutting their innards and through their skin. Effect: Direct. (MOS x Mastery) levels of Puncture Damage to chosen area – usually Chest or Legs. Resist: HT.

Range 2 Sight | Target 2 Living Being | Duration 1 Brief (Sustained) | Magnitude 0 | Mastery: 2

Notes: The target cannot begin to heal until the spell duration is over. Edge may be granted for Medicine training. Using SCRY in a Casting version of this spell to “see” the bones increases the CTN by 1 but should grant Edge or halve the target’s resistance.


HOLD Cantrip: WIELD CTN: 7; Fastcast 8 Not wanting to harm your target, you command the forces of motion to stop around him. Your opponent is held immobile, unable even to breathe. Effect: MOS determines to what degree the character can move or breathe at all. Resist: The target may use ST or AG to actively resist the spell when it is cast.

Range 2 Sight | Target 2 Motion | Duration 1 Brief | Magnitude 0 | Mastery: 2

Notes: A target encapsulated like this would also be protected from physical attacks. They are granted additional AV equal to (MOS x Mastery).


HAZE Cantrip: WARP CTN: 7 You cloud your opponents’ senses, making it easier to sneak past them. Effect: Direct. The targets’ Perception is reduced by MOS. Resist: WP.

Range 2 Sight | Target 1 Perception | Duration 1 Brief | Magnitude 1 Small Group | Mastery: 2


ILLUSION Cantrip: WARP CTN: 6 Your opponent sees and hears what you want him to. Effect: Direct. MOS determines the realistic nature of the illusion and the outcome of the sorcerer’s intent. Resist: WP or if the spell will be sustained WIT.

Range 2 Sight | Target 1 Perception | Duration 1 Brief | Magnitude 0 | Mastery: 2


MESMERIZE Cantrip: DOMINATE CTN: 7; Fastcast 8 Peering into the eyes of your victim, you rob him of his will. Effect: Direct. MOS determines the outcome of the sorcerer’s intent. Resist: WP.

Range 2 Sight | Target 2 Will | Duration 1 Brief | Magnitude 0 | Mastery: 2


PROPHESY Cantrip: SCRY CTN: 10 You gaze upon the Tapestry in order to learn what events will come to the area or befall the target in the hours to come. Effect: MOS determines the clarity of the bodha.

Range 1 Touch | Target 3 Time | Duration 1 Brief | Magnitude 2 | Mastery: 3


MINDGATE Cantrip: ATTUNE CTN: 7; Fastcast 8 You open the gate of your target’s mind and listen to the swirling thoughts within. Effect: Direct. MOS determines the outcome of the caster’s intent. Resist: WP. A target who knows his mind is being read may try to jumble his thoughts, an active resist using APT.

Range 2 Sight | Target 2 Thought | Duration 1 Brief | Magnitude 0 | Mastery: 2


EVAPORATE Cantrip: RENDER CTN: 7; Fastcast 8 You diminish the sarrum of your victim, robbing him of his arcane strength. Effect: Direct. Opponent’s SP is reduced by (MoS x Mastery) as if those dice had been cast. Resist: KA.

Range 2 Sight | Target 2 Living Being | Duration 1 Brief | Magnitude 0 | Mastery: 2

Notes: Spell is usually sustained, preventing the target from recovering his lost SP.


CAST LOOSE Cantrip: RENDER/COMPEL CTN: 2-6; Fastcast 3-7 You break a sustained spell held in your area. Effect: Each MOS removes one dice used to sustain the perceived spell.

Range 0 Ambient | Target Variable | Duration 0 Instant | Magnitude 0 | Mastery: Variable

Notes: The Target Scope is the same as the target spell’s Mastery.


SEVER Cantrip: COMPEL CTN: 4-8 You bind the sarrum of the area, preventing anyone – including yourself – from casting. Effect: The MOS determines the duration and area of the spell. The spell’s Target determines the Mastery threshold severed. E.g. Casting the spell with Target Scope 2 prevents spells of Mastery up to 2. Resist: Some special areas may have supernatural resistance to severance.

Range 0 Ambient | Target Variable | Duration 1 Brief | Magnitude 1 Small | Mastery: Variable.


Spells and Rituals

Legacy of Orphans seanpmcochran